Horses will rear when headshot with projectiles Neck and headshots still do huge damageġ3. Projectiles will always do a minimum amount of damage so they can never be totally uselessġ1. Armor is now significantly more effective vs projectilesġ0. Voice commands will now play one after another rather than just overwriting each other and sounding sillyĩ. Previous native flinch calculations were totally random and spaghettiĨ. This should prevent targets being able to spam you after you successfully strike them. Flinch duration (the stun on a successful melee hit) has been standardised - if you successfully hit a target and he doesn't shrug off the blow due to his armor, he will be stunned for 0.6 seconds. Code improvements and some optimisationsħ. Horses now slowdown correctly when shotĦ. All units can receive hyperarmor after parryingĥ. All units can now have the capability to cleaveĤ. Added tactical camera feature to order commands (now compatible with Xorbarex's shoulder cam)ģ.
GCO now contains some crash fixes for native - you should experience less crashes when using this modĢ.