Leveling players is great, but the aim of the game is to win (especially true in scheduled leagues).
The basic die of Blood Bowl is the six-sided die, or D6. On the whole I don’t think the game will change a great deal but when it comes to team progression, an option to randomly select a skill is worth some tactical investigation. Previous SPP total: 48 SPP progress: 17 SPP beyond the previous level (31) Equivalent to 85% to the next level (51) +MA -> +MA (Stats) +20k Block -> Block (General) +20k +MA -> +MA (Stats) +20k Number of skills: 3, 16 SPP for next chosen primary Unspent SPP: 16*85% = 14 SPP … The Old vs The New. Inducements cannot be purchased before matches in Campaign mode and the transfer market and stadium enhancements are locked, as are staff until later matches.
The game was first released in 1986 and has been re-released in new editions since. Each team may accept a maximum of 16 players, 11 of them to be picked to play on the pitch at the start of the match. Casualties (CAS): If a player causes an opposing player to be removed as a Casualty then they earn 2 Star Player points. The chance of failure is the same if the other player has block. Leveling up is done by acquiring enough SPP.
This article is about how to run a Blood Bowl league.